Tag: programming
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Alas, more physics woe
A student asked how to calculate the force required to jump a given height in Unity. A simple enough question, with a simple answer. Or so I thought.
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Unity 50 Hz physics judder
I was watching the Digital Foundry channel the other day. In it they highlighted an issue which comes up when you have a camera following a physics object in Unity.
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Lazy problem solving
Sometimes, if you are lazy enough, you can get a solution without having to do all the working out
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Thinking fast, testing slow
How my brother outsmarted a Nobel Prize winning academic and best selling author
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CSS styling and object orientated design
Last week’s programming surgery was the most popular yet, with 5 attendees, and a diverse set of programming topics to discuss. I won’t attempt a detailed record of the conversations as my notes were too brief for that, but I will summarize a couple of interesting topics.
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A can of colours
Last night was the first Croydon Tech City programming surgery of the new year. On several of these events last year, I forgot to write up the questions and learning. So, this time I decided to keep notes as we went along to remind me what I needed to write up.