Category: education
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Alas, more physics woe
A student asked how to calculate the force required to jump a given height in Unity. A simple enough question, with a simple answer. Or so I thought.
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Unity 50 Hz physics judder
I was watching the Digital Foundry channel the other day. In it they highlighted an issue which comes up when you have a camera following a physics object in Unity.
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CAS Croydon
It’s a new year; time for a new project. I’ve been a member of CAS (Computing at School) for several years. It is a group for teachers, parents, IT professionals, and other education specialists, that came together to advocate for the teaching of computing as a subject. But, in a classic case of be careful…