Category: video games
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Alas, more physics woe
A student asked how to calculate the force required to jump a given height in Unity. A simple enough question, with a simple answer. Or so I thought.
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Unity 50 Hz physics judder
I was watching the Digital Foundry channel the other day. In it they highlighted an issue which comes up when you have a camera following a physics object in Unity.
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Lazy problem solving
Sometimes, if you are lazy enough, you can get a solution without having to do all the working out
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Unity CSV import and export
I recently had a need to exchange data between the Unity game engine and spreadsheet software. The simplest common format supported by most spreadsheet programs is CSV (Comma Separated Values.) I had assumed that this would be such a common thing to do it would be built into either the .NET or Unity libraries. It…
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Spot the different
It was Ludum Dare last weekend. I was running my code club so I set the theme, “one room,” as a challenge for my club members. I usually do this when the competition comes around, but I think this is the first time one of my club members has taken up the challenge and completed…
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CSS styling and object orientated design
Last week’s programming surgery was the most popular yet, with 5 attendees, and a diverse set of programming topics to discuss. I won’t attempt a detailed record of the conversations as my notes were too brief for that, but I will summarize a couple of interesting topics.
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You are the monster
This weekend I participated in the Ludum Dare game jam. The theme this time was “You are the monster.” So I made a small game about a troll.
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Upcycling Cardboard
Last month, the good folk of Lives Not Knives and a few of us local technology specialists got together to host an event for London Technology Week. Our theme was upcycling cardboard. Mick Rideout and I created a workshop where attendees could add their own faces into a virtual reality zombie game running on the…