Tag: Video games
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Alas, more physics woe
A student asked how to calculate the force required to jump a given height in Unity. A simple enough question, with a simple answer. Or so I thought.
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Unity 50 Hz physics judder
I was watching the Digital Foundry channel the other day. In it they highlighted an issue which comes up when you have a camera following a physics object in Unity.
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You are the monster
This weekend I participated in the Ludum Dare game jam. The theme this time was “You are the monster.” So I made a small game about a troll.